First there was Adele, then Taylor Swift.
Now one Huddersfield student has become the next person to turn his broken heart into a career.
Dale Green has created one of the first ever “meaningful” video games Samphi, inspired off the back of a failed relationship.
It may sound a far cry from the violence and car chases often associated with gaming, but Samphi is now in demand across the world.
The game begins as a man carrying nothing but an axe and a shovel, with the player using it to create their own virtual world and “travel through broken memories of a failing relationship to try and salvage what’s left”.
Dale, 21, said: “I had already started building the game when I broke up with this girl at the end of college.
“I had a bit of trouble dealing with it and the game was a bit of a way I could channel that.”
Dale, who is studying for a BSc in Computer Games Programming at Huddersfield, said the game was a product of an “existential crisis”.
“The whole point is that there is no point to it.
“You’re in this virtual world and it’s up to you to create the reason for why you’re there by building houses and forests.
“The game has had really positive feedback so far, although I’m not planning on moving to the Bahamas just yet!”
Dale classes the genre of game as survival role playing game, and says Samphi is the first in the genre that is “meaningful”.
He added: “I went to college to do engineering and started this game just as an experiment.”
Since then Dale has seen last week’s launch of Samphi online, as well as writing a book on developing games and planning to study for a PhD in 2017.
He is also the owner of Greeny Games Studio which is based in The Duke of York Young Entrepreneur Centre.